Visual Editor vastly improved for OLab3

We are happy, happy, happy with the new Visual Editor interface for OpenLabyrinth v3. If you have author access, check it out at

Building on the style of concept mapping provided by Tuft’s VUE editor, we have rebuilt the Visual Editor from the ground up. Some of you may have tried it in OLab v2 and found it lacking. Rachel did a great job of coding that but ran into the many limitations of Flash. 

The new Visual Editor in OLab3 is flash-free. It is also more reliable, autosaves your changes, works quickly even with very large maps (how about 550 nodes, 700 links!). 

We are still tweaking and refining the interface but it is now pretty stable. It also provides some simple templates for pre-defined segments, including customizable dandelions. What the heck’s a dandelion? These are multiple node question structures – the term makes much more sense when you are in the Visual Editor. 

Previously, we used Tuft’s VUE concept mapper to create our cases. This is a nice easy tool but the process of converting a concept map to an OLab case was quirky to put it mildly. Now, the transition is seamless. Text formatting is a breeze. You can now create very complex, highly branched cases. 

If you are interested in giving OLab v3 a whirl, contact us via info AT openlabyrinth DOT ca