- This topic has 0 replies, 1 voice, and was last updated 6 years, 11 months ago by dtopps.
Viewing 1 post (of 1 total)
-
AuthorPosts
-
23/01/2018 at 11:13 AM #1321dtoppsKeymaster
As part of the development plans as we move to OpenLabyrinth v4, we are currently working on a converter from OpenLabyrinth v3 cases → OLab4. This will be quicker to implement as a transitional measure, while we take the time needed to design a good authoring interface.
There are a number of items in the OLab3 spec and format which see very little use and will be deprecated in OLab4.
- Clusters
- These were a superset of Elements and were a holdover from OLab2.
- We are not aware of any projects currently using them.
- Elements
- The only type of Element now being used are simple ‘narrative text’.
- This effectively means that they act like simple substitution text constants.
- They will be replaced by Constants.
- The converter will include this change.
- Chats
- An interactive object, with an odd name.
- They are not at all related to the text-based chat approach that we use in Turk Talk.
- Being changed to a Question sub-type
- The converter will include this change.
- Skins
- Change to templates and themes
- CSS style sheets will work in a more standard way
- Previous custom Skins will not be converted.
- Sets
- These were a partially implemented superset of Maps.
- Not being used.
- Will no longer be supported.
- Changes to Global files, avatars, questions
- The scope of many objects will change so the partially implemented Global Files, Global Avatars and Global Questions will not be converted.
- There was no significant use of these to date because of the odd way in which they were implemented.
- Scope of an object can now be set to node-level, map-level or scenario-level in OLab4
- The default for the converter will be to map-level, which is the equivalent to current OLab3 functionality
- Links & Counters
- These will function as previously
- The converter will attempt to adapt these automatically
- Link buttons and Counters can be placed anywhere on the page in OLab4
- Default placement will be at the bottom of the Node/page, as is most commonly seen in OLab3 cases.
- Skins will not be taken into account for those maps where object placement is non-standard.
- Counter Displays
- These are not likely to be supported in OLab4
- They might be considered as a micro-service add-in
- Clusters
-
AuthorPosts
Viewing 1 post (of 1 total)
- You must be logged in to reply to this topic.