OpenLabyrinth’s timings tighten up

We are pleased to announce an interesting new development on our OpenLabyrinth test site. We are experimenting with timestamps that have millisecond accuracy – this opens up this tool to a whole bunch of new research areas.

For example, you can now start looking at reaction times or which player was first to the buzzer in competitive team scenarios. Lots more fun stuff.

Previously, in OpenLabyrinth, all of our participants’ activities when playing a case were recorded into its database but the timestamps for each activity point were only recorded to the nearest second. For most purposes, this is just fine.

But now we are able to track these same activity points much more accurately. The internal database will now record timestamps in microseconds. Now, for anyone who works with such research, it will be clear that you also have to take into account the tiny fractions of a second between an activity and the time it is stored, including the processing time in between. There are established techniques for accommodating these timing offsets.

So, if you have an interest in taking advantage of this greater timing accuracy in one of your projects, please contact us.

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